jcmontero on Twitter: "#Realtime #rendering with #UE4 #UnrealEngine #testing #GPU #lightmass #calculations for #baked #lighting. We are testing lighting methods to improve frame rate into architectural structures for realtime. The we will
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Tried GPU Lightmass to bake the lighting. It's insanely fast and gives better indirect lighting and shadows. Baked lighting for a 3bhk within an hour. Rendered 360 images to create virtual tour