Server hangs on BetterFPS patching and needs to be killed · Issue #132 · Guichaguri/BetterFps · GitHub
![I tested Lithium Mod on a server with +1500 entities colliding. It is supposed to improve performance without affecting Vanilla functionalities. Any idea why is it getting less performance than Vanilla? lol : I tested Lithium Mod on a server with +1500 entities colliding. It is supposed to improve performance without affecting Vanilla functionalities. Any idea why is it getting less performance than Vanilla? lol :](https://preview.redd.it/8ayrhxh4eby41.jpg?width=640&crop=smart&auto=webp&s=6b8105be60e05c0ad48053eaca9e37a679c5c222)
I tested Lithium Mod on a server with +1500 entities colliding. It is supposed to improve performance without affecting Vanilla functionalities. Any idea why is it getting less performance than Vanilla? lol :
![FiveM (Roleplay) - FPS Boost Graphics Pack & FiveM OPTIMIZATION +160 FPS | No Shadows, Clear Sky - YouTube FiveM (Roleplay) - FPS Boost Graphics Pack & FiveM OPTIMIZATION +160 FPS | No Shadows, Clear Sky - YouTube](https://i.ytimg.com/vi/zvmWJ4_XIys/maxresdefault.jpg)
FiveM (Roleplay) - FPS Boost Graphics Pack & FiveM OPTIMIZATION +160 FPS | No Shadows, Clear Sky - YouTube
![Increase Performance, FPS (200+), PING, and Stops server from disconnecting you — Elder Scrolls Online Increase Performance, FPS (200+), PING, and Stops server from disconnecting you — Elder Scrolls Online](https://img.youtube.com/vi/aKhUnXyOcnc/0.jpg)